While it's limited to noncombat damage, I don't think that's much of a problem for red
Final Fantasy VI touched the pixel era of games and was a favorite of several other designers in the studio
It gives little ability to disrupt, no sneak peek previews as to what it is about to be inserted in your face and basically no response time
Lightning Bolt helps close games quickly and punishes greedy keeps, while Fire // Ice is one of the most versatile cards in the format, functioning as removal, tempo, or even card draw depending on the situation
3 life is costly, but being able to basically resurrect all your zero-mana artifacts on impact gives Noctis a lot of play, especially in a format that commonly runs decks with eight Mox effects
transformed) side of the card