As far as which moves I would use, I would use Flame Jet if Salamence was my active Pokemon and I didn't have 4 energy cards on it yet, but I would attack a weaker bench Pokemon of my opponents hoping that I could knock it out in two turns, then once I get 4 energy cards on Salamence ex I would use Bright Flame and if the active Pokemon is finished off by 120 damage I would use Flame Jet the next turn to knock it out
Saheelis main function here would be making Thopters or giving one spell Affinity for artifacts , making her exceptionally powerful (and the only planeswalker banned in Oathbreaker)
Having animations off by default on the players end or saving your preferences when you disable them for the first time would also be super helpful
Check out these two five-costs from the Warhammer 40K Commander decks
I think that white shouldnt get Rampant Growth style effects when it has a pre-existing positive relationship with artifacts that can be built on
Its unique gameplay, which emphasizes bluffing and on-the-fly decision-making, offers a fresh take on the TCG genre