At the minimum six mana you can either draw three cards, have an opponent discard three cards, or give your creatures +3/+0, trample, and haste until end of turn
Even the bad cards are exciting to find, especially if youre a master set collector like me, filling binders with one of every card in each set
This guy was a staple in green decks for many years and saw Standard play during his time
Shelob, Child of Ungoliant Starting off the list strong, we have the deadly guardian of Cirith Ungol
(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Creature - Merfolk Detective Color tag templates(None) Ghostly Touch Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." Enchantment - Aura Color tag templates(None) Hidden Strings You may tap or untap target permanent, then you may tap or untap another target permanent
They cost four mana, can be played for free turn one with an opening hand grip, and then typically are good solid value for four later, but rarely broken