As such, it's easy to find a deck you'll have fun with when playing Blue-Eyes
Ward 4 is an absurd level of protection - players wishing to target Kappa Cannoneer with removal spells will need to pay five mana at a minimum to do so without it being countered, and that's assuming the removal spell only costs one mana
3(Galdino), and Crocodile & Mihawk also let you play characters with the Cross Guild type from your hand without paying their cost
Sure, there are several cards like, Orcish Bowmasters and Mirkwood Bats, that will do work and become staples of the Commander format
There's also the fusion system, where any two monster forms can be mixed and matched to get new ones complete with original pixel art and a mashed-up name
With 380 HP, you should prioritize damage reduction tools to force opponents into a three-hit knockout