You are far better off with spells that give doublestrike so as to turn any of your cheaper dorks into instant finishers
Then, when youve drawn enough cards (as if thats even a thing) and you want to start winning the game, any additional blinks of Dreamdew Entrancer can tap down opposing blockers for several turns and help you close
I get what they were going for, creating a 'final boss' type monster, but I wish Gamefreak could've done that without turning the iconic Pokmon bogeyman into some sort of big inflatable float
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II, III Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control
They'll help, of course, but he simply requires less of that help than the others