If you put two into X for 6 total mana your deal 10 to two targets, it scales up fast in damage, but mana too, many infinite mana decks use this as a finisher to kill them all
R, T: Target creature gains haste until end of turn
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The mechanic has largely been able to hold on to its red flavor with risks associated by using it at the wrong moment
This included things about himself, which he could read in the third person
There are even some ongoing schemes that stay in play until their abandon condition happens, giving you a long-lasting advantage: This really gives them a huge advantage, and all three opponents will have to work together to take them down