I imagine with more testing one of these builds will prove superior, but at this point they are comparable to me
Plus, its decently statted as a 3/5 flier for just 4 mana
For instance, a character might generate one example token every turn theyre on the board, and when they get to three of them, you can discard the tokens to banish a character
Double strike lets a menace creature put out a ton of damage
Blue has a lot of different Crabs and Turtles with no power, but incredibly high toughness, not to mention that they can also provide a ton of card advantage over the course of the game
I like every single card in this cycle and I love the little paw prints to denote cost of the different modes, but this one is probably my favorite because of its versatility