Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs
White: Slash of Light, Fate of the Sun-Cryst Blue: Ice Magic, Stuck in Summoner's Sanctum Black: Vayne's Treachery, Sephiroth's Intervention Red: Thunder Magic, Light of Judgment Green: Airship Crash There's the usual host of ways to protect creatures from removal: White has Restoration Magic and Ambrosia Whiteheart at Uncommon, and Moogles' Valor at Rare
If your opponents can't deal with Evasive characters, they can exert themselves to draw cards and gain lore with no fear of retaliation aside from outright removal
This is an iconic card, which is probably why its so hard to find
Current-production boxes at the old price point represent the last window before the increase takes effect
Weve got a Fighting type, so without an attack that bypasses Resistance, expect to do lower damage fairly often