Nissa, Vastwood Seer is great for having a ramp card that's good on turn 3 and 7, as well as being one of the most fair walkers on her backside, avoiding token spam while still doing something useful but not overbearing
My guess on trajectory for this one is that it will start out with only minor adoption, but as the format matures, its ability to contribute to two big plays in one turn will be too good to pass up

Nadir Kraken Noxious Gearhulk Obscura Interceptor Psychosis Crawler Sheoldred, Whispering One Solemn Simulacrum Sun Titan Toluz, Clever Conductor Wonder Instants (13) Anguished Unmaking Arcane Denial Change of Plans Dihada's Ploy Dovin's Veto Esper Charm Lethal Scheme Obscura Charm Obscura Confluence Path to Exile Swords to Plowshares Teferi's Protection Void Rend Sorceries (11) Council's Judgment Damn Dread Return Emeria's Call Farewell Lingering Souls Living Death Reanimate Stitch Together Toxic Deluge Unburial Rites Enchantments (4) Animate Dead Drake Haven Teferi's Ageless Insight Whip of Erebos Artifacts (9) Arcane Signet Azorius Signet Dimir Signet Fellwar Stone Mind Stone Orzhov Signet Sol Ring Talisman of Dominance Talisman of Progress Lands (35) Arcane Sanctum Brightclimb Pathway Celestial Colonnade Clearwater Pathway Command Tower Creeping Tar Pit Demolition Field Deserted Beach Dimir Aqueduct Drowned Catacomb Evolving Wilds Fabled Passage Glacial Fortress Godless Shrine Hallowed Fountain Hive of the Eye Tyrant Island x4 Isolated Chapel Karoo Plains x4 Raffine's Tower Shattered Sanctum Shipwreck Marsh Spymaster's Vault Swamp x3 Terramorphic Expanse Watery Grave Raffine, Scheming Seer is a great Esper commander

The most popular shell for proliferate is +1/+1 counter decks
Rules Text: treasure, token, Colors: Red, Colorless, 0 card | Magic: The Gathering | Guild master art, Astarion mtg card, Mtg guilds Skip to content When autocomplete results are available use up and down arrows to review and enter to select
However, in Yu-Gi-Oh