This turns the deck more from a sacrificing and destroying-focused amass strategy into a spellslinging one, with Saruman amassing every time you cast a noncreature spell
As exile zone is a game zone, the exiled cards are still not outside the game
This card can be a little slow but gives you a steady stream of value if it goes unanswered
Artist's Talent Bandit's Talent Blacksmith's Talent Builder's Talent Caretaker's Talent Gossip's Talent Hunter's Talent Innkeeper's Talent Scavenger's Talent Stormchaser's Talent
Kaldheim brought us Magda, Brazen OutlawMagda, Brazen Outlaw, which gave a power boost to other Dwarves you control, created Treasures, and let you sacrifice Treasures to search your library for an artifact or Dragon card-- instantly evocative of the Dwarven quest dramatized in The Hobbit
The Ruby/Sapphire starter deck leans heavily into the Dual-Ink mechanic that Archazias Island is really known for, letting you leverage fun and creative combos between a diverse set of cards