It can also be a huge swing in your favor especially if you use it following a board wipe that one of your opponents played
Here's a practical framework: Low-curve aggro or combo (AMV under 2.5): 8-10 ramp pieces, favoring 1-2 CMC options like mana dorks and cheap rocks Midrange value decks (AMV 2.5-3.5): 10-12 ramp pieces with a mix of rocks, dorks, and 2-3 land ramp spells Big-mana or battlecruiser (AMV 3.5+): 12-15 ramp pieces, leaning heavily on land ramp for resilience and cards that provide 2+ mana Five-color decks: Add 2-3 extra color-fixing ramp sources on top of your base count Types of Ramp in MTG Not all ramp is created equal
Delina's ability works when you attack with it, so you may want to have a Darksteel Plate lying around
She also reads: At the beginning of your end step, choose target creature card in your graveyard
Even if you don't find Engineered Explosives to blow up all your Munitions in one shot, Arcbound Ravager and Claws of Gix provide alternative ways to sacrifice those tokens and unlock their damage
Stiltzkin, Moogle Merchant Rating: 5/10 Donating permanents to your opponent isnt usually a winning strategy, but there might be something to this