Storm is a bit of a tricky mechanic to work with, so make sure you practice plenty to make sure you get it right
96-120 lands is the most you can include at 360 before players start ending up short on playable, non-land cards. As the above table shows, the average number of unplayable cards per deck actually doesnt appear to change much based on the amount of fixing in the cube it basically hovers around 7 or 8
Hitting the first four land drops is essential, but being stuck at four for a bit with a Tenured Inkcaster/Bookwurm/etc
This one is a bit niche, but the value and excitement is hard to beat in Black Bolt
As a card that sees extensive play in Pauper, Legacy, and Modern, whether you're pitching things like Arclight Phoenix or Hollow Ones and Vengevines, Faithless Looting is a powerhouse of an enabler at one mana (then again at three mana)
This is a great collectors item for the Charizard fan that wants something eye-catching without breaking the bank