Its headline mechanic, Freerunning, reduces spell costs after combat damage, mirroring the series acrobatic style and giving the set notable power level
Once you got to ten permanents and Ascend was achieved, it unlocked more value and potential for your cards for the rest of the game
I recognize that Ascension cannot be used on the first turn if a player is going first, but it alleviates (even if just a little) the pressure a player often faces in connecting a first turn Wally to an Active Phantump
Once you've determined how much damage is excess, Ravenous Tyrannosaurus simultaneously deals damage to the target creature and its controller
Ruric Thar, the Unbowed absolutely chunks anyone foolish enough to cast a non-creature spell (including you, but thats the Gruul way)
Nemesis might not be the most thrilling set in Magic history, but it played a pivotal role in competitive Magic at the time of its release, and several of its cards retain respect among long-time fans of the game