"Wizards of the Coast acquires Tuque, which is making a D&D triple-A game"
The card selection powers of Ponder, Preordain, and Serum Visions will help nab the better cage targets, depending on the battlefield state, and push the cards less needed away
Mike: It really depends on the card in question and how much detail I or the customer wants in the card
The statistic I like to give is that the number of mechanics in Future Sight was just a tiny bit lower than the number of mechanics that existed in all of Magic before Future Sight
Its cheap cost overshadows the fact that it cant be sung like Be Prepared, and its overall versatility at any stage of the match ensures itll be useful as a resource if it can no longer function as an offensive tool
You can store your original cards and proxies in separate deck boxes to keep them organized and safe