Im including a fair number of other cards that can help protect Kenrith from removal spells: Nim Deathmantle is an old favorite, but often its hard to leave open four mana to recover a creature that died, but then not have that mana get wasted if you dont need Nim Deathmantles triggered ability
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It is one of the most popular types in the game, however despite the fact that I rarely encounter decks built around the Fighting type personally
LTR The Lord of the Rings: Tales of Middle Earth 188 - Common - English "I wish there were more of your kin among us, Gimli
That ability can't reduce the amount of colored mana players pay for a spell
But until then, and as always, thanks for reading