On top of that, the theme's level of grit turned out to be unusually high with more dedicated inclusion: In testing, straying away from the typical trends and leaning heavier into the Azamina cards ended up producing a particularly grindy foundation that was way more difficult for the opponent to stop than anticipated and much more lucrative too over the course of the game for the user
Conspiracy allows you to choose a type for all of your creatures, while Maskwood Nexus turns all of your creatures into every creature type
But what really makes it stand out from the pack is the ability to exile a creature each time it attacks
C Common Majestic Mirage X TRAP Continuous If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn
This is a change from the previous rules for split cards
Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory