When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds "totally reasonable" as skirting around physical limitations is exactly the kind of thing digital card games should be trying to do. Forsythe jokingly provides his own example of a crazy effect that would actually be going too far playing a game of Space Invaders to determine a creatures toughness when it enters the battlefield
Decks in this card game vary from simple aggressive Fire-type decks to slow Grass-type decks
And then this led to non-blue decks also playing Mental Misstep just so they could counter their opponent's Mental Misstep
Before creating any cards, I wrote a bit of python code that would let me simulate my card game, so that I could try and make sure the game was fair
The set only contains four cards that routinely sell for more than $10, and three of them are different variants of the chase card, Gardevoir EX
During the development process of this set, our design teams had a blast establishing the image for what Ral would look like when he entered Bloomburrow, and during that process, we also worked up a short list of characters that would be fun to see come to life within the set in the same way