There may be other surprises, but for now, nothing is indicating that
Since modern decks often make use of tricky Monster cards that cant be destroyed by battle or card effect (but can be removed by, say, sending them back to the hand or deck), Wind support cards like these can be an invaluable addition to your game plan
Association with Rarity Here are effects that don't tend to start until rare: Alternative win conditions Copying permanents Counter doubling Damage doubling Extra combat steps "Lobotomy" (removing all of one card from the game) "Maro" ability (power/toughness equal to hand size) Mass creature destruction "Meddling" (name a spell that then can't be played) Massive token creation Permanent control change Playing cards off top of library Spell copying Spell redirection Tutoring creature from library onto the battlefield Mythic Rare Complexity We allow advanced board complexity at mythic rare, but actually require lower comprehension complexity at mythic rare than we do at rare because we want players to understand what the mythic rares do
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Legal Toolbox Buy This Card Notes and Rules Information for Planar Guide: All "enters" abilities trigger as normal
The market is characterised by blockbuster licensed releases like high-profile Magic sets and continued Pokmon print runs, renewed digital engagement, and stronger marketplace infrastructure
Part of that is because of its Commander popularity, but Pathbreaker Ibex also has very few printings