Thats a nice throwback to the charge counters of Mirrodin block and various other cards from throughout Magics history
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Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once
Despite its higher life cost, it's useful for refilling your hand at the cost of 1 black and 3 colorless
Whether its saddling an opponent with a Steel Golem to shut off their creatures, dealing huge burst damage with Bronze Bombshell or Illusions of Grandeur, or straight-up winning the game with Nine Lives, theres no shortage of options
Every card inside of the starter deck has no particular unique value because each starter deck has been printed countless times around the world