But Hypergenesis gets shut down by the exact same hate cards, and it would play exactly the same as Living End or Glimpse of Tomorrow do in a relatively high percentage of the games (either you find a hate card or counterspell to stop it, or you lose when it resolves)
If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana
You can also reconfigure it onto your commander or an evasive creature to pump up commander damage or make it easier to get big damage through
In your first game, youll play with the deck you started out with, but in games two and three, you can make slight modifications to your deck
At face value, Willbender can aim a removal spell targeting one of your creatures right back at someone else's, which saves one of your creatures and removes an opposing threat
The other is that Collector Boosters are a single-print run