A triggered ability is one you can't activate manually, but instead happens when something else happens in the game
-Huge Revolution: Have the card "United Resistance", "Opressed People" and "People Running About" in your deck
Who doesn't want an army of Jaces with a bunch of token doublers like Anointed Procession and Parallel Lives
If this guy destroys an effect monster in battle (and lets be real, whos running normal monsters these days?) Draco gains the destroyed monsters attack points, and can attack another monster in the same turn
There are times when it's actually useless, and it's very awkward, but Batteryman has a lot of resurrection and salvage methods, so I don't really care about being awkward
I'm also going to give some basic strategic advice after this section, to give you the best chance to succeed right off the bat