A word of caution, however: historically, milling has not been a strong competitive strategy
Besides the rather weak gameplay effect (if the player had creatures in the first place, then they would block the Necrite with it), I'm not sure what the 'sacrificial' bit is supposed to represent here
I left it out initially because it's only a 9/9, which leaves us one charge counter short of turning on Dawnsire, but in practice, we can probably tap a random mana dork or card-draw creature at some point in the game to get the last counter
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Landcyclers changed all this, since for two generic mana you could get whatever land applied to them
Clockspinning Demonic Collusion Elvish Fury Evangelize Haze of Rage Mystic Speculation Recruit the Worthy Reiterate Spell Burst Sprout Swarm Walk the Aeons Whispers of the Muse Wurmcalling