This means an extra land drop, another attack phase, and a whole new untap
Pathways Barkchannel Pathway / Tidechannel Pathway Blightstep Pathway / Searstep Pathway Branchloft Pathway / Boulderloft Pathway Brightclimb Pathway / Grimclimb Pathway Clearwater Pathway / Murkwater Pathway Cragcrown Pathway / Timbercrown Pathway Darkbore Pathway / Slitherbore Pathway Hengegate Pathway / Mistgate Pathway Needleverge Pathway / Pillarverge Pathway Riverglide Pathway / Lavaglide Pathway All Pathways are essentially the same thing: Theres one color of mana on the front and another on the back
Excitement around this card was initially based on its potential to revive an old staple, possibly making Snapcaster Mage playable once more, thanks to its synergy with the Wizard creature type
The big payoff is Balamb Garden, SeeD Academy which can transform into a useful Vehicle Town Ramp pairs well with landfall, something that plenty of green cards have
Since we're going to be milling so many cards from our deck, cards like this turn the graveyard into a resource that we can use to keep our game plan going
I was unsure about how to list these cards