Nurgle's Conscription Reverberate Sorcery (7) Blasphemous Act Blight Grenade Decree of Pain Deny Reality Let the Galaxy Burn Mandate of Abaddon Past in Flames Enchantment (5) Nurgle's Rot The Horus Heresy The Lost and the Damned The Ruinous Powers Warstorm Surge Artifact (10) Assault Suit Chromatic Lantern Commander's Sphere Drach'Nyen Sol Ring Talisman of Creativity Talisman of Dominance Talisman of Indulgence Wayfarer's Bauble Worn Powerstone Land (38) Barren Moor Command Tower Crumbling Necropolis Dismal Backwater Evolving Wilds Exotic Orchard Foreboding Ruins Forgotten Cave Molten Slagheap Path of Ancestry Sunken Hollow Swiftwater Cliffs Temple of the False God Terramorphic Expanse Island x8 Swamp x8 Mountain x8 Commanders, Theme, and Strategy The two main Commanders for The Ruinous Powers are Abaddon the Despoiler and Be'lakor, the Dark Master
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent
Modifications to the art that have been made outside of game effects (for example, signatures, your doodles, the occasional haiku) do not modify art
For all the hoops that you need to jump through, a 4/4 for G seems unexciting
Almost any Cube that is on the fence about featuring some Disenchant effects should reach for Witch Enchanter, and frankly, thats a lot of Cubes
Even incidental damage can add up or help keep problematic creatures off the table