Here's how the system works: Master Duel has a currency used for crafting called CP Each rarity has its own CP type You can't convert one type of CP into another When Dismantled, each card will generate the following amounts of CP: 10 CP if the card has a Basic Finish (no foil) 15 CP if the card has a Glossy Finish 30 CP if the card has a Royal Finish Each card requires 30 CP of it's respective rarity to craft There's a chance the card will be crafted with a Glossy or Royal Finish, but you have no control over that In short, Master Duel uses a 3 to 1 crafting ratio for its cards (you normally need to Dismantle 3 cards of a certain rarity in order to make 1 card of that rarity), but you can't Dismantle multiple cards of a lower rarity to make a card of a greater rarity
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Tip: look for 'Acid-Free' and 'Soft-Backed' in the descriptions while shopping around
Ashen Powder: a more situational and odd piece for reanimator decks Blood for Bones: a more situational and odd piece for reanimator decks Breath of Life: offers reanimation in white instead of its typical color, black Broken Bond: functions as artifact and enchantment hate yet also ramps Channel the Suns: a strange yet useful mana-fixer
Main Deck 40 Super Express Bullet Train X EARTH Level 10 [ Machine / Effect ] ATK 3000 DEF 0 Cannot declare an attack unless you send 2 other cards you control to the GY
The decks focus is on ramping and getting down big beaters