I certainly expect to see this tested out a bunch and wouldnt be surprised if it becomes a reasonable force in the format, so keep an eye on prices as they come down a bit after release and pick your entry point
Since [Zendikar Rising]s a land set, one option is always a land, but it lets the other side be an effect that might be too narrow to play by itself. That meant the Magic team could create more cards that both fit Zendikars theme, but also created chances for niche abilities
Where red often pressures life totals directly and green can make attacks awkward through resting effects, blue tends to win by controlling tempo, bouncing characters, stacking the deck, drawing cards, and turning the opponents board into something they have to keep rebuilding
I am finding more and more these days that even when I get the Visions in my opener that it will put me behind if I play it turn one instead of something else
2 for instance
Cards similar to Reviving Dose include Sphinx's Revelation, Ritual of Rejuvenation, Revitalize