Sword of War and Peaces abilities are very much dependent on the number of cards in each players hand, so the longer the game goes, the less its effect is likely to make an impact
Then, if you have ten or more cards in your inkwell, Belle quests for a total of five lore, putting you halfway to victory in one turn
For instance: Creatures (25) 2 Llanowar Elves 2 Priest of Titania 2 Wirewood Symbiote 1 Quirion Ranger 1 Fyndhorn Elves 1 Viridian Shaman 3 Birchlore Rangers 1 Mirror Entity 4 Heritage Druid 4 Nettle Sentinel 1 Regal Force 3 Elvish Visionary Lands (16) Spells (11) In case you were wondering, yes, Ancestral Recall, Time Walk, and Timetwister had a very powerful dimension to Elves, and a playset of Skullclamps is no joke, either
The format was wide open, and you could play whatever Survival deck you wanted
I really like the card art for Acid Rain and Remove Soul
For example, theres a valid debate about whether its better to scry multiple cards rather than draw a card outright