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I dont know exactly where this goes, but its psychic, so it probably does
Unfortunately, this doesnt work with tokens: A creature token that dies goes to the graveyard and triggers Missys ability, but itll disappear into nothingness as a state-based action before Missys ability can resolve
Deny the Witch and Protect the Negotiators are counterspells powered by the number of creatures you have
Why does the ability trigger twice a turn rather than once
It has the upside these all have that it can produce lethal out of nowhere but in a Black-Red sacrifice deck you can use it earlier in the game and sacrifice the thing you steal, meaning you can use this a lot more often and a lot more effectively