Craterhoof Behemoth is a mono-green staple thats often used as a game-ender and also takes advantage of going wide
Eight lands in play is the break-even point where you can cast this for free, though you could always run it out earlier, hope it sticks around for a turn cycle, and untap with something like 10 to 12 mana from lands alone
The art is incredible, and arguably highlights the set's art deco motifs better than the actual Art Deco frame
Since the most dangerous weenie creatures in Standard are white and green, Self-Inflicted Wound will be a valuable sideboard tool, if not a main-deck consideration
The nice thing about kicker is that its an additional cost rather than an alternate cost
White-Black-Red is the Mardu, a ruthless army that pushes through damage with sheer numbers and unparalleled effectiveness