By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
While only an allied cycle it didn't really matter given you can basically fix anything with them in concert with the original duals
Not only is this a solid way to mitigate combat damage or direct removal by blinking your creature out of harms way, but this will activate any enter the battlefield (ETB) triggers
The man shes clutching looks a little in over his head
When you cast this, you can spend any amount of two generic mana and make that many copies of this
It could be the story of a game of Magic itself, a full cinematic in one image with a dopey goose