I don't really get the reasoning, but at this point it's far more noticeable when Ramp is viable than when it isn't
Where this works strongest is against decks that seek to sacrifice creatures over and over again
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library
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Finally, the deck features a number of utility spells including mana rocks, strong removal effects, card draw effects, and anthem effects for your artifacts
From basic lands to commander staples, each card has been reimagined and was chosen for its iconic flavor or gameplay impact