I think Tifa's Limit Break is too situational to be actively good, but the thought of killing someone by doubling my 7/7 trample creature sounds kind of appealing
Deal damage to everyone, generate mana equal to the damage dealt, and profit
This extra holiday release consists of four Scene Boxes, a new Chocobo Bundle, and a tweaked Commander deck
This commander offers insane value, and probably deserved a once per turn clause somewhere
They're similar to Sagas in layout, and function similarly in that they progress over time, gaining the latter abilities in their text box over the course of the game
This Demon looks to sweep the board of small creatures and generate energy as creatures die, even beyond its enters-the-battlefield effect