Illustrated by Mark Zug Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
If multiple creatures enter the battlefield under your control at the same time, Impact Tremors will trigger that many times
My theory on Sol Ring (and ramp in general, for that matter) is either we want it all the time or we should work around it, because if it means 10% of our deck is dead after our opening hand, it's probably not worth it
As most lands are colorless, in most cases the resulting land creature will also be colorless
Its other abilities are solid even before that, making it a reliable planeswalker for any white-based deck
Its one of the best mana engines in the deck, a key piece in strong mono-green combos, and one of the primary reasons to run untap effects