Blue-Black , finally, is all about villains and the return of the Connive mechanic, which allows players to both draw cards and strengthen their creatures
Players have to have the threat math of midrange and aggro and with the keen knowledge and insight a Control player needs
Journey to Nowhere is one of the most potent creature removal spells in Pauper, and I like having access to a couple copies as a safety valve
These are cards like Surgespanner, Fallowsage, etc that gain a ton of value when given tap abilities, such as the sort Yue provides when their text is laundered onto Moons
Crush Card was more of a threat before graveyard effects and reviving became more common, but the low cost and ability to see your opponent's hand still makes this a gamble that could pay off big time
Thanks for reading, and until the next time