I think I'll stick with Altar of Dementia purely for the reason that I won't have to attack but the last two sac outlets are quite good and I use them as win-cons in another deck
The sprites dont ever stand still, which puts a rather literal spin on the idea of a Club Gym
Each deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a Collector Booster Sample Pack (contains 2 Traditional Foil or nonfoil special treatment cards, with 1 Extended-Art card of rarity Rare or higher and 1 alt-art, alt-frame card of rarity Uncommon or higher), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Also, I'm considering expanding on this card as the core card of a new archetype, one which would specialize in banishing its own Ritual Monsters beforehand to give this card plenty of viable targets
If not, the ability won't trigger at all
These online code cards contain a random assortment of Pokemon, Trainer, and Energy cards.Each pack contains 1-3 Common cards, 1-3 Uncommon cards, 1-3 Reverse Holo Cards or higher, 1 Holo Rare Card or higher, and a Basic Energy Card