The flexibility to fix mana early or draw cards late gives it some appeal, even if its slow speed and gradual impact won't make it a flavor pick in Constructed formats
echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, return target creature card from your graveyard to play
Block Icon 2 Effect [Main] Play up to 1 [Enel] with a cost of 7 or less from your hand or trash
With Ampharos ex Battle Deck Code you get the following Pokemon Cards in the PTCGL 3 Starly 148/198 2 Staravia 149/198 1 Straptor 150/198 1 Flamingo 165/198 3 Mareep 066/198 2 Rotom 069/198 3 Wattrel 077/198 3 Kilowattrel 079/198 1 Miraidon 080/198 2 Flaaffy 015 1 Ampharos ex 016 2 Energy Retrieval 171/198 4 Nemona 180/198 1 Pokegear 3.0 186/198 2 Potion 188/198 4 Youngster 198/198 1 Jacq 175/198 2 Nest Ball 181/198 2 Switch 194/198 2 Ultra Ball 196/198 18 Basic Lightning Energy 004 1 Pokemon ex Silver coin
The whole conversation, interestingly, started several years back when he and I talked about how threshold didn't do a great job of showing two states
Then if there are three or more dread counters on it, transform it