Metagame Breakdown 103 Salamangreat (102 Salamangreat, 1 Sky Striker Salamangreat) 62 Sky Striker 48 Orcust (42 Phantom Knights Orcust, 3 Orcust, 2 Atlantean Phantom Knights Orcust, 1 Grass Phantom Knights Orcust) 35 Thunder Dragon 27 Altergeist 25 Subterror 22 Zefra 19 Magician 14 Dinosaur Thunder Dragon (13 Dinosaur Thunder Dragon, 1 Grass Dinosaur Thunder Dragon) 13 Infernoid (9 Grass Infernoid, 3 Infernoid, 1 Subterror Infernoid) 6 Cyber Dragon 6 Trickstar 3 Madolche 3 Phantom Knights Burning Abyss 2 Destiny HERO 2 Dinosaur Yang Zing 2 Guardragon (1 Blue-Eyes Guardragon, 1 Red-Eyes Guardragon) 2 Mekk-Knight 2 World Chalice 1 Synchro DARK 1 Blackwing 1 Chain Burn 1 D/D 1 Dinosaur 1 Gandora-X FTK 1 Grass Dinosaur Shaddoll 1 Invoked 1 Sky Striker Invoked 1 Lunalight 1 Mashoudou Burn 1 Phantom Knights Orcust Lunalight 1 Sky Striker Dinosaur 1 SPYRAL 1 Train 1 Vendread 1 Zombie Salamangreat Salamangreat is a typical beatdown deck that is great at generating resources

Additionally, for seven mana, you can simply copy an instant or sorcery you control, which will of course give you the extra copy as well
With 170 HP it can be quite tanky and 80 damage per hit is nothing to scoff at when it only costs two Energy
Locking your opponents out of playing their Commander is such a blowout
Perhaps you are taking the stance that it is just a situational use, it wont happen to often in a duel, etc
Used at the right moment, this card provided a one-two punch that could easily take out an unsuspecting opponent