Prank-Kids Prank-Kids is all about using Level 1-4 main deck Prank-Kids monsters to Link, Fusion, Special Summon other monsters, while continually gathering more resources every step of the way from those big combos
"Changeover" is "Parlor"'s default target in most situations and lets you Fusion Summon over and over because it can recycle itself by bouncing Maids to the hand, while "Hospitality" brings out a body from hand or GY while sending the corresponding Attribute counterpart of the Summoned Maid from the Deck to the GY, easily enabling the Summon of "Lady's" or the effect of "Cehrmba"
trading card game on May 5
Wattgiraffe just ensures the opponent cannot activate effects as you attack
If you control a Link 3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponents Link 3 or lower monsters
It is the Phase where a combat between monsters happens