While Im not excited about playing the Disciple, Ill definitely try it out
(If a permanent with a stun counter would become untapped, remove one from it instead.) Drowned Diner Three generic, two blue enchantment Room Common (You may cast either half

higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Mint and near-mint cards pull the strongest offers
From Prismatic Evolutions and its acclaimed Eeveelutions, to the Trainers Pokemon making their triumphant return, to rivals destined to clash, and all the way back to Kalos for a brand new, mega evolution, weve seen it all this year
It needs a lot of little sacrificial dorks to be reliable like Tinker needs artifacts and so you really shouldn't be running both in the same deck, either or both will have no support and will likely be uncastable early when they are most powerful