Unlike traditional formats, Commander focuses on: 100-card singleton decks (no duplicates except basic lands) A central commander , usually a legendary creature Multiplayer gameplay, often with four or more participants Longer, more dynamic games where big plays and memorable moments happen Commander requires each deck to have exactly 100 cards, with no duplicates except for basic lands, and a legendary creature serves as the Commander

This deck contains: 1 60-card starter deck including 2 foil cards 11 Tokens 1 Rulebook 1 Rise of the Floodborn Booster pack containing 12 randomized cards Decklist: 2 Bashful - Hopeless Romantic Amber & Sapphire 1 Belle - Inventive Engineer 1 Christopher Robin - Adventurer 3 Cruella De Vil - Fashionable Cruiser 2 Doc - Leader of the Seven Dwarfs 2 Dopey - Always Playful 3 Gaston - Baritone Bully 1 Gaston - Intellectual Powerhouse 1 Grand Duke - Advisor to the King 3 Grumpy - Bad-Tempered 2 Happy - Good-Natured 1 Hiram Flaversham - Toymaker 2 Judy Hopps - Optimistic Officer 2 LeFou - Bumbler 3 Owl - Logical Lecturer 2 Philoctetes - Trainer of Heroes 3 Sleepy - Nodding Off 3 Sneezy - Very Allergic 2 Snow White - Lost in the Forest 3 The Nokk - Water Spirit 1 The Queen - Commanding Presence 3 The Queen - Regal Monarch 1 Winnie the Pooh - Having a Think 2 Fang Crossbow 2 Four Dozen Eggs 2 Gumbo Pot 2 Launch 2 Painting the Roses Red 3 Pawpsicle Decklist: 2 Beast - Forbidding Recluse Amethyst & Steel 2 Benja - Guardian of the Dragon Gem 3 Chip the Teacup - Gentle Soul 2 Cinderella - Knight in Training 2 Dr

If Lich-Knights' Conquest is countered, you won't sacrifice anything
Most Alela decks lean into efficient enchantments like Bitterblossom or cheap artifacts such as Skullclamp, which keep the tokens flowing while providing extra value
Those strategies transfer over to Commander with varying degrees of success
when you manage to put them all together in a deck you can see the exciting new synergies emerging in Rise of the Floodborn