As The Omenkeel, you get a two-mana 3/3 Vehicle that only requires a power of one to crew
As soon as combat begins, he can move the counter to a more valuable creature, perhaps protecting Tidus himself or a more dangerous threat on the board
Starter Kit Final Thoughts I'll admit, I've seen more beginner-friendly pre-constructed decks over the years (remember the glory days of those $15 Intro Decks??), but these are by no means too complicated to wrap your head around
6 Trouble in Pairs The newest card on our list, Trouble in Pairs, costs a sizeable chunk of mana but has a lot of value, so lets take break it down
(You can even cast it at the end of an opponents turn, sweep on your turn, and get creatures at the end of your turn.) Its a nice flavor win, too, as that jaunt into exile represents their time spent in those incubation tubes
Everyone is going to be color fixing and ramping and most of that will happen through mana rocks, if people dont have access to green