And then The Scarab God can exile a bunch of opposing creatures over time, thus providing gentle removal and pushback against the huge graveyard abuse that's common in the kitchen table metagame, all while giving you a powerful 4/4 body
Its an interesting way to mitigate the problem some creature-heavy multiplayer games of Magic can have, where players sometimes build up such menacing armies that no one wants to make the first move
For example, Force of Nature is an 8/8 trampling creature for just six mana
If it's the fourth or subsequent time the first ability has resolved in a turn, nothing happens
This is to say nothing of the incidental combos the card offers, with pieces like Quicksilver Elemental
It can also be interacted with, requiring some setup to be able to cast and use, and is a card that embodies green in many ways