Tribal decks aim to make use of cards that reward a player for including primarily cards of that given type and are often incredibly synergistic
You can also slap deathtouch on some great combat damage triggering creatures like Grim Hireling and make blocks difficult for the opponent
Via effectively being tripped by the greatest of Segovia's sea serpents wrapping itself around their leg
These Traps tend to act like monsters which, when activated, will be Summoned to the field with whatever stats are specified on the card text
Whether it's stealing their best cards, milling their entire deck, or amassing as massive army of creatures, this Lord of the Rings-inspired deck has multiple avenues to win
Cards ask you to tell a player a fact about yourself that you can make up, require someone else to rate something from one to five, and there's "an outside assistance card where the person assisting doesn't even know"