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Mysterium Kids: Captain Echo's Treasure period_Grim Darkness of the Far Future The rules establish who gets

SKU: 63084804900

4.1
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Description

The rules establish who gets the narrative "last word" and how players negotiate their actions so that the loser gives the victor a satisfying chance to demonstrate their victory

Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land

140 die-cut counters

A quicker Union collapse might have resulted in the capture of Grant’s entire army

and the sublime

Mysterium Kids: Captain Echo's Treasure period_Grim Darkness of the Far Future The rules establish who getsFor 2 6 players, ages 6+, playing time is around 20 minutes. Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isnt much of a talker, but he plays a mean tambourine, and hes going to use it to tell you which rooms to search in! Players cooperate to find

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